Thursday, March 28

 

Wednesday, March 27

 

Tuesday, March 26

 

Wednesday, September 05

PAX 2012: There Can Be Only One

by Sam Kemmis

That overachiever Scott already posted his "Best In Show" from PAX this year.  And in classic Scott style it is, you know, comprehensive and compelling. However, my favorites come down to just two gentlemen, each of whom stands as a testament to humanity's vast potential. Deciding which of the two was "better" is a task far beyond my meagre abilities. I leave it to you, dear readers, to decide for yourselves: Who won PAX?

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Monday, September 03

PAX 2012: Scott's Best In Show

by Scott Lydon

Well, we're closing out our PAX coverage and so it's my turn to tell you what I enjoyed the most. Sadly, my FAVORITE game is still a secret, as the developer asked me not to say anything until after the official release. Heartbreaking, but you gotta respect the talent right? Watch this space and I'll tell you more when I'm allowed.

In the meantime, though, there's plenty of other stuff to talk about. Like how I met the woman of my dreams!

Most Ill-Advised Hookup


Yeah, she acted distant, but but that was just for show. Soon as the cameras were put away, she was allllllll over me. More to come inside.

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Sunday, September 02

PAX 2012: A Touch Of Evil

by Sam Kemmis

OK, we'll admit it: We've got a big crush on the Seattle-based board game company Flying Frog Productions. Last year at PAX, Jason wrote an effusive love-letter to Flying Frog's epic Fortune and Glory. Then we heaped praise on Invasion From Outer Space, another rad tabletop offering.

I was drawn to Flying Frog's PAX booth, therefore, like a moth drawn to a moth of the opposite sex during moth-breeding season. I got to play a quick round of the spectral/spooky/silly game A Touch Of Evil, and TL;DR: It Rocked.

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Pax 2012: The Darkness Without

by Scott Lydon

I've been to a few conventions, and PAX is by far the hardest one to cover. Maybe that's intentional, because PAX really isn't meant to be for the industry and the hangers-on. It's meant to be for gamers and nerds, and all the new games and free beta tests and swag are really sort of a thank you to the people who form the community. As a game-lover myself, I think that's great. But, at the same time, when I can only get photos like these:


See? You can't tell if that's something funny or something stupid, and any reasonable editor would tell me to throw it away. But we pride ourselves on being unreasonable here at Woot, so this post is going to be about the things I'd like to show you, but can't. After the jump, you'll get to read me whining about all the fun I failed to capture. With a hard sell like that, how can you NOT join me inside?

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Saturday, September 01

PAX 2012: Anything That Gets Us Out Of Standing In Line

by Scott Lydon

PAX is one of those events that really can be hard to cover. Let me, Scott, sum up my experience in two photos:


I got there an hour early, as press. I had some time to wander around, play a few games I was asked not to photograph, talk to some people who told me it had to be off the record… and then at ten o'clock, the announcement was made. Welcome To PAX! About eight seconds later, gamers were everywhere, and the lines to test-play turned HUGE. So, after the jump, I'll be taking a look at all the objects of PAX. The art, the displays, the neat creations, an basically anything that didn't require me to stand in one place for more than an hour. See you inside.

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